# 'name' is used to display the tier in the item lore.
#
# 'deconstruct-item' is the drop table for the item
# that drops when deconstructing an item.
#
# Tier IDs (TRASH,COMMON...) are case sensitive.

Common:
    name: '<#787878>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶ᴄᴏᴍᴍᴏɴ'
    #parent: TRASH
    unidentification:
        range: 6
        name: 'ᴄᴏᴍᴍᴏɴ'
        prefix: '<#787878>'
Uncommon:

    # Tier name displayed in the item lore. 
    name: '<#23ce3a>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶ᴜɴᴄᴏᴍᴍᴏɴ'
    
    # Unidentified items display the item tier.
    unidentification:
        
        # Only applies for items with a required
        # levels. Corresponds to the range within
        # which the required level is located.
        range: 6
        
        # Tier name displayed in lore.
        name: 'ᴜɴᴄᴏᴍᴍᴏɴ'
        
        # unidentification item name prefix.
        prefix: '<#23ce3a>'
    
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'GREEN'
    
    generation:
        chance: 0.15
        capacity:
            base: 6
            
            # Scales on the item level
            scale: .1
            
            spread: .1
            max-spread: .3
    
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    UNCOMMON_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 2
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
                    
    # This tier has no generation options specified.
    # In that case, it'll use the default values set in config.yml
Unique:
    name: '<#cdd71a>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶ᴜɴɪꞯᴜᴇ'
    unidentification:
        name: 'ᴜɴɪꞯᴜᴇ'
        prefix: '<#cdd71a>'
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    UNIQUE_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 9
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'YELLOW'
    # This tier has no generation options specified.
    # In that case, it'll use the default values set in config.yml

Rare:
    name: '<#0084f1>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶ʀᴀʀᴇ'
    unidentification:
        name: 'ʀᴀʀᴇ'
        range: 6
        prefix: '<#0084f1>'
    generation:
        chance: 0.06
        capacity:
            base: 9
            scale: .15
            spread: .1
            max-spread: .3
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    RARE_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 3
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0     
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'AQUA'

Heirloom:
    name: '<#f100a9>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶ʜᴇɪʀʟᴏᴏᴍ'
    unidentification:
        name: 'ʜᴇɪʀʟᴏᴏᴍ'
        range: 6
        prefix: '<#f100a9>'
    generation:
        chance: 0.06
        capacity:
            base: 9
            scale: .15
            spread: .1
            max-spread: .3
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    HEIRLOOM_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 3
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0     
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'LIGHT_PURPLE'
Epic:
    name: '<#f10048>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶ᴇᴘɪᴄ'
    unidentification:
        name: 'ᴇᴘɪᴄ'
        range: 6
        prefix: '<#f10048>'
    generation:
        chance: 0.06
        capacity:
            base: 9
            scale: .15
            spread: .1
            max-spread: .3
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    RARE_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 3
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0  
                    ##8f2121
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'DARK_RED'
LEGENDARY:
    name: '<#f15800>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶ʟᴇɢᴇɴᴅᴀʀʏ'
    unidentification:
        name: 'ʟᴇɢᴇɴᴅᴀʀʏ'
        prefix: '<#f15800>'
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    LEGENDARY_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 4
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
BOSS:
    name: '<#f10100>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶ʙᴏss'
    unidentification:
        name: 'ʙᴏss'
        prefix: '<#f10100>'
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    LEGENDARY_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 4
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
    generation:
        chance: 0.01
        capacity:
            base: 12
            scale: .2
            spread: .1
            max-spread: .3
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'RED'
MYTHIC:
    name: '<#8b1ad7>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶ᴍʏᴛʜɪᴄ'
    unidentification:
        name: 'ᴍʏᴛʜɪᴄ'
        prefix: '<#8b1ad7>'
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    LEGENDARY_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 4
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
    generation:
        chance: 0.01
        capacity:
            base: 12
            scale: .2
            spread: .1
            max-spread: .3
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'DARK_PURPLE'
EXOTIC:
    name: '<#00d9f1>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶ᴇxᴏᴛɪᴄ'
    unidentification:
        name: 'ᴇxᴏᴛɪᴄ'
        prefix: '<#00d9f1>'
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    LEGENDARY_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 4
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
SOUL:
    name: '<#26cbac>󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶󏿶sᴏᴜʟ'
    unidentification:
        name: 'sᴏᴜʟ'
        prefix: '<#26cbac>'
        range: 6
    generation:
        chance: 0.01
        capacity:
            base: 12
            scale: .2
            spread: .1
            max-spread: .3
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'AQUA'
Ancient-Legendary:
    name: '&3Ancient &6Legendary Item'
    unidentification:
        name: 'Ancient Legendary'
        prefix: '&6'
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    LEGENDARY_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 4
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
    generation:
        chance: 0.01
        capacity:
            base: 12
            scale: .2
            spread: .1
            max-spread: .3
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'GOLD'
Freedom:
    name: '<#fb0000>F<#fb3333>r<#fc6565>e<#fc9898>e<#fdcaca>d<#fdfdfd>o<#cad3f3>m <#98a9e9>I<#6580de>t<#3356d4>e<#002cca>m'
    unidentification:
        name: '<#fb0000>F<#fb3333>r<#fc6565>e<#fc9898>e<#fdcaca>d<#fdfdfd>o<#cad3f3>m <#98a9e9>I<#6580de>t<#3356d4>e<#002cca>m'
        prefix: ''
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    LEGENDARY_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 4
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
    generation:
        chance: 0.01
        capacity:
            base: 12
            scale: .2
            spread: .1
            max-spread: .3
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'RED'
Set:
    name: '<#68c941>Set Item'
    unidentification:
        name: 'Set'
        prefix: '&2'
        range: 6
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'GREEN'
Ancient-Set:
    name: '&3Ancient &2Set Item'
    unidentification:
        name: 'Ancient Set'
        prefix: '&2'
        range: 6
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'GREEN'
Titanic:
    name: '<#683aac>Titanic'
    unidentification:
        name: 'Titanic'
        prefix: '&5'
        range: 6    
Wunderwaffe:
    name: ''
    unidentification:
        name: 'Wunderwaffe'
        prefix: '&d'
        range: 6    
Olympic:
    name: ''
    unidentification:
        name: 'Olympic'
        prefix: '&3'
        range: 6    
Special:
    name: '&c&lSpecial Item'
    unidentification:
        name: 'Special'
        prefix: '&C'
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    UNIQUE_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 9
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'DARK_RED'
Spooky:
    name: '&6S&5p&2o&6o&5k&2y&6 I&5t&2e&6m'
    unidentification:
        name: 'Special'
        prefix: '&C'
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    UNIQUE_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 9
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
    item-glow:
        
        # When enabled, dropped items display
        # an item hint (looks like a hologram).
        hint: true
        
        # Item glow color. List (line 400+):
        # https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
        color: 'DARK_RED'
    # This tier has no generation options specified.
    # In that case, it'll use the default values set in config.yml
PRIDE:
    name: '&c&LP&6&LR&e&LI&a&LD&9&lE &L&5&lI&L&c&LT&6&LE&e&LM'
    unidentification:
        name: '&cP&6R&eI&aD&9E'
        prefix: '&f&l'
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    UNIQUE_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 9
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
LESSERA:
    name: '&FNormal Item'
    unidentification:
        name: '&FNormal'
        prefix: '&F'
        range: 6
        lose:
            coef: 9
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
LESSERF:
    name: '&FNormal Item'
    unidentification:
        name: '&FNormal'
        prefix: '&F'
        range: 6
        lose:
            coef: 9
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
LESSERC:
    name: '&FNormal Item'
    unidentification:
        name: '&FNormal'
        prefix: '&F'
        range: 6
        lose:
            coef: 9
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0
                    
BOUGHT:
    name: '&2Donator Item'
    unidentification:
        name: 'Donator'
        prefix: '&2'
        range: 6
    deconstruct-item:
        success:
            coef: 1
            items:
                MATERIAL:
                    EPIC_WEAPON_ESSENCE: 100,1-1,0
        lose:
            coef: 6
            items:
                MATERIAL:
                    WEAPON_POWDER: 100,1-1,0